Haste does not reduce cast time, it increases the speed you cast. Correct, you expressed what I was trying to say much clearer when I was going on about chaos bolt and how haste never results in instant casts!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed. How much does Haste affect casting speed? Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste. This change results in a reduction in the benefit of haste for melee attacks and an increase in the benefit for spellcasters. The amount of haste granted by a point of haste rating is being reduced again.
See combat rating system for current rating effects. Previously, haste and slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects.
The numbers in the tooltips are different, but the game functionality is unchanged other than slight rounding errors. Those tooltips that changed will now display larger numbers than they used to display.
Conceptually, haste values indicate how much more of that activity you can perform in a given time. Slow values indicate how much longer an activity takes to complete. Changes are likely coming for haste in Patch 3. Here's a post from the lead developer describing some changes that might be seen:. I'm going to share with you an idea that the class and item designers came up with for 3.
This is a work in progress so it's possible we'll end up going a different way after we see how it plays. However I also wanted to explain our logic here in case it wasn't obvious. Simply type the URL of the video in the form below. It maintains a WoW addon called the Wowhead Looter , which collects data as you play the game! It uploads the collected data to Wowhead in order to keep the database up-to-date! Connect with Wowhead. Since haste increases the total potency of periodic effects while decreasing the time necessary to use them whether that's a cast time or a GCD , the damage or healer per time spent casting goes up significantly faster for periodic effects than it does for direct damage effects.
With a 5-minute cooldown and a minute debuff, timing and coordination are required to make the most of these powerful buffs. Using them in less than critical moments may not only waste your own cooldown, but also prevent others in your raid from using them when they are needed most. While there is no point at which haste becomes entirely unbeneficial, different classes may find it becomes less valuable at a certain level.
In practice, haste is restricted by gear and effects, and does not exceed certain levels outside of special encounters such as "Captain" Cookie in the Deadmines. The most significant cap for haste is the point at which its acquisition requires the trading of something more valuable, whether a superior talent, or a disadvantageous amount of a critical attribute.
Haste cannot reduce the global cooldown below 0. Thus, once a player has enough casting speed that all of the abilities they use in combat have a casting time of 0. For some casters, this can be seen as a "haste cap". However, even above this point additional haste has its benefits, such as allowing the use of abilities with longer cast times. For example, sufficient haste would allow a priest to use [ Heal ] rather than [ Flash Heal ] , saving a large amount of mana.
Also, additional haste will still reduce the actual time spent casting, which can be advantageous when making split-second casts, avoiding interrupts or trying to move between casts.
When dealing with spell pushback additional haste can be very useful, potentially granting the caster an effective immunity to pushback, due to 'excess' haste counteracting its effects. In most respects haste does not have a cap; haste rating does not suffer diminishing returns, and most of its effects continue to increase in a linear fashion.
HoTs and DoTs can likewise be extended by several ticks, dramatically improving efficiency, speed and output. Many periodic effects such as [ Shadow Word: Pain ] and [ Vampiric Touch ] effectively do not have a haste cap, and can be improved with haste to deal damage more than once per second. The most important question for haste stacking is its relative important to your class, spec and playstyle. Some classes rely heavily on haste to improve their DoTs or their auto-attack speed, while for others it is of minimal importance, and should be avoided wherever possible.
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